zachgonser

Project portfolio

A portfolio of working products, infrastructure, and technical systems.

A public record of product direction, systems integration, operational validation, and the evidence behind selected work.

Selected projects

Project Showcase

Explore public-safe screenshots, diagrams, and product evidence from selected projects.

SlurpNet Launcher featured desktop cover with the game library and release interface
product evidenceFeatured Launcher product view.Introduces the player-facing desktop product without duplicating the case-study evidence sequence.

product software

SlurpNet Launcher

RoleProduct requirements, player workflow definition, systems integration, release acceptance, and Windows/browser quality assurance.

DemonstratesProduct direction

Read case study

Connected systems

Systems Architecture

Select a system to explore its role, outcomes, and verified connections.

  1. System

    Release and Feed Tooling

    Release engineering for launcher builds, versioned content manifests, public-feed safeguards, and cross-platform delivery contracts.

    Role
    Release engineering direction, systems integration, configuration management, validation design, and quality assurance.
    Outcomes
    • Established a repeatable release contract
    • Separated public metadata from protected operational data
    • Documented managed-content delivery

    Project relationships

    Read case study
  2. System

    SlurpNet Launcher

    A desktop application for game discovery, installation, updates, release channels, service status, and player onboarding.

    Role
    Product requirements, player workflow definition, systems integration, release acceptance, and Windows/browser quality assurance.
    Outcomes
    • Centralized discovery, installation, update state, and onboarding in one desktop entry point
    • Established a repeatable signed-release and feed-coherence path
    • Made managed update state visible to players

    Project relationships

    Read case study
  3. System

    Game-Server Engineering Portfolio

    A portfolio of dedicated-server, modpack, plugin, distribution, monitoring, and multiplayer-integration work across multiple game technologies.

    Role
    Technical ownership, configuration, content direction, deployment design, validation, documentation, and live operations.
    Outcomes
    • Standardized configuration-to-recovery practices across managed game servers
    • Established versioned client-content delivery with install, repair, and rollback checks
    • Documented game-specific delivery contracts for 7 Days to Die, New Vegas Together, and Rust PvE

    Project relationships

    Read case study
  4. System

    SlurpNet Ops Backend

    A WebSocket backend that supplies fleet snapshots, health information, and safe operational context to internal product surfaces.

    Role
    Requirements, data-contract direction, public-state boundaries, integration review, validation, and operational documentation.
    Outcomes
    • Normalized read-only service state into a reusable consumer contract
    • Established an explicit boundary between operational visibility and control
    • Supplied safe service context to Launcher, Deck, and monitoring views

    Project relationships

    Read case study
  5. System

    Monitoring and Observability

    Configuration and review work for service-health, fleet-state, alert-hygiene, and incident-response surfaces.

    Role
    Observability design, operational review, incident-response planning, systems integration, and validation.
    Outcomes
    • Established bounded operational visibility
    • Documented incident-response context
    • Defined health-review workflows

    Project relationships

    Read case study
  6. System

    Ubuntu Deck

    A unified read-only service catalog and health dashboard for the SlurpNet Ubuntu host.

    Role
    Product direction, catalog information architecture, public-safe boundaries, implementation guidance, runtime-shape validation, and responsive quality assurance.
    Outcomes
    • Consolidated service ownership and health context in one read-only catalog
    • Delivered catalog and detail views against the real frontend and API shape
    • Kept sensitive runtime values and control actions outside the published dashboard

    Project relationships

    Read case study

Selected chapters

Project Journal

A focused reading path through the strongest public evidence. Each chapter links to the complete case study and its supporting decisions.

Product software

SlurpNet Launcher

A desktop application for game discovery, installation, updates, release channels, service status, and player onboarding.

Role

Product requirements, player workflow definition, systems integration, release acceptance, and Windows/browser quality assurance.

Read SlurpNet Launcher case study
SlurpNet Launcher featured desktop cover with the game library and release interface
product evidenceFeatured Launcher product view.Introduces the player-facing desktop product without duplicating the case-study evidence sequence.

Infrastructure

SlurpNet Ops Backend

A WebSocket backend that supplies fleet snapshots, health information, and safe operational context to internal product surfaces.

Role

Requirements, data-contract direction, public-state boundaries, integration review, validation, and operational documentation.

Read SlurpNet Ops Backend case study
SlurpNet system diagram showing game services, safe state, release feeds, player surfaces, and administration relationships
system evidenceApproved system context reused for the Ops Backend evidence packet.Places the read-only backend contract within the public-safe SlurpNet system without revealing runtime details.

Infrastructure

Ubuntu Deck

A unified read-only service catalog and health dashboard for the SlurpNet Ubuntu host.

Role

Product direction, catalog information architecture, public-safe boundaries, implementation guidance, runtime-shape validation, and responsive quality assurance.

Read Ubuntu Deck case study
Ubuntu Deck service dashboard
product evidenceActual SlurpNet Deck frontend rendered with a deterministic public-safe fixture.Shows the read-only service and health overview.

Product software

OffScript

A privacy-focused iOS podcast application with on-device recommendations.

Role

Product definition, privacy requirements, interaction direction, AI-assisted implementation review, simulator quality assurance, and accessibility review.

Read OffScript case study
OffScript podcast application home screen with a populated listening surface
product evidencePopulated home and recommendation surface.Shows the implemented iOS home experience with a clear return-to-listening action.

Game-server engineering

Game-Server Engineering Portfolio

A portfolio of dedicated-server, modpack, plugin, distribution, monitoring, and multiplayer-integration work across multiple game technologies.

Role

Technical ownership, configuration, content direction, deployment design, validation, documentation, and live operations.

Read Game-Server Engineering Portfolio case study
Game-server diagram showing versioned configuration and plugins moving through validation, deployment, health review, and recovery
system evidenceConfiguration-to-recovery flow for managed game servers.Shows how mod and plugin configuration is validated before Linux or headless deployment, then checked against health and recovery practices.

Complete record

Complete Project Archive

Every verified record remains in this document. Filters narrow the reading view without removing the underlying archive.

15 projects shown.

  1. Product software

    SlurpNet Launcher

    A desktop application for game discovery, installation, updates, release channels, service status, and player onboarding.

    Responsibility
    Product requirements, player workflow definition, systems integration, release acceptance, and Windows/browser quality assurance.
    Status
    live
    Last verified
  2. Infrastructure

    SlurpNet Ops Backend

    A WebSocket backend that supplies fleet snapshots, health information, and safe operational context to internal product surfaces.

    Responsibility
    Requirements, data-contract direction, public-state boundaries, integration review, validation, and operational documentation.
    Status
    live
    Last verified
  3. Infrastructure

    Ubuntu Deck

    A unified read-only service catalog and health dashboard for the SlurpNet Ubuntu host.

    Responsibility
    Product direction, catalog information architecture, public-safe boundaries, implementation guidance, runtime-shape validation, and responsive quality assurance.
    Status
    live
    Last verified
  4. Product software

    OffScript

    A privacy-focused iOS podcast application with on-device recommendations.

    Responsibility
    Product definition, privacy requirements, interaction direction, AI-assisted implementation review, simulator quality assurance, and accessibility review.
    Status
    in development
    Last verified
  5. Game-server engineering

    Game-Server Engineering Portfolio

    A portfolio of dedicated-server, modpack, plugin, distribution, monitoring, and multiplayer-integration work across multiple game technologies.

    Responsibility
    Technical ownership, configuration, content direction, deployment design, validation, documentation, and live operations.
    Status
    active
    Last verified
  6. Product software

    Bloom

    A Unity 6 PvE co-op extraction game with a large procedural world, multiplayer systems, and a defined playtest path.

    Responsibility
    Product ownership, systems design direction, technical planning, AI-assisted implementation review, and playtest quality assurance.
    Status
    in development
    Last verified
  7. Product software

    SystemCTRL

    A Windows Electron application for diagnostics, reversible startup management, and accountable performance-utility workflows.

    Responsibility
    Product direction, technical leadership, release engineering, safety review, and Windows quality assurance.
    Status
    active
    Last verified
  8. Product software

    LANlord.gg

    A game-server management product in active testing, CI, and authentication-hardening work.

    Responsibility
    Product direction, deployment design, systems integration, configuration review, and quality planning.
    Status
    in development
    Last verified
  9. A local-first Discord product for ComfyUI render requests, registry-backed choices, durable job context, and bounded execution routing.

    Responsibility
    Product ownership, systems integration, workflow design, runtime validation, and AI-assisted technical leadership.
    Status
    active
    Last verified
  10. Experiments

    Oscillo

    An interactive 3D music sandbox that combines composition tools, spatial rendering, shared sessions, and release-oriented quality checks.

    Responsibility
    Product direction, interaction systems leadership, release-process design, and quality-assurance planning.
    Status
    active
    Last verified
  11. Configuration and review work for service-health, fleet-state, alert-hygiene, and incident-response surfaces.

    Responsibility
    Observability design, operational review, incident-response planning, systems integration, and validation.
    Status
    active
    Last verified
  12. Game-server engineering

    New Vegas Together Delivery

    Portable New Vegas Together distribution design that preserves a player’s base-game installation while managing modded multiplayer content separately.

    Responsibility
    Product direction, release engineering, distribution design, mod-intake review, validation planning, and technical documentation.
    Status
    in development
    Last verified
  13. Game-server engineering

    Rust PvE Content and Operations

    Rust PvE server configuration, custom plugin content, encounter design, performance safeguards, and reviewed deployment operations.

    Responsibility
    Technical ownership, content-systems direction, plugin review, configuration management, deployment design, and live-operations planning.
    Status
    live
    Last verified