game server engineering
7 Days to Die Distribution and World Operations
Versioned 7 Days to Die server configuration, modpack distribution, world configuration, and release validation.
Challenge and constraints
A modded dedicated server needs compatible client content, traceable configuration, and deliberate release recovery instead of ad hoc file changes.
Constraints
- Server and client inventories remain separate
- Client compatibility must be validated
- Destructive cleanup stays separate from additive deployment
What I owned
Technical ownership, configuration management, modpack curation, deployment design, release validation, and live-operations review.
Ownership
- Maintain mod inventories
- Review world and server configuration
- Validate client-pack contracts
- Document deployment and recovery behavior
Decisions and implementation
The decisions define the boundary; the implementation records what was delivered inside it.
Decisions
- Separate server and client mod inventories
- Keep destructive cleanup separate from additive deployment
Implementation
- Versioned mod inventories
- World and server configuration
- Client-pack validation
- Deployment and recovery flow
Validation
Evidence is checked against the surface it is meant to demonstrate.
Checks
- Release validator
- Client-mod preflight
- Post-deploy log smoke
- Mod-drift review
Evidence-backed outcomes
Each delivered result is paired with the public proof basis that supports it.
- Established a versioned modpack contractBasis: Supported by the release validator and client-mod preflight.
- Documented world configurationBasis: Recorded in reviewed world and server configuration.
- Defined a repeatable release and recovery pathBasis: Shown in the validation-flow diagram and post-deploy checks.
Evidence gallery
Each artifact is selected for what it explains and reviewed for public safety.