zachgonser

game server engineering

Game-Server Engineering Portfolio

A portfolio of dedicated-server, modpack, plugin, distribution, monitoring, and multiplayer-integration work across multiple game technologies.

Status
active
Last verified
Users
Players · Server administrators
Tools
Docker · Linux · Wine/Proton · SteamCMD · AMP

Challenge and constraints

Each game has different deployment and client requirements, but players still need reliable installation, updates, status, and recovery.

Constraints

  • Linux, Wine/Proton, SteamCMD, AMP, mod, plugin, and client-pack contracts differ by game
  • Production and client proof remain separate
  • Public evidence omits live hosts, players, feeds, and control details

What I owned

Technical ownership, configuration, content direction, deployment design, validation, documentation, and live operations.

Ownership

  • Standardize deployments
  • Package client content
  • Validate multiplayer behavior
  • Document recovery

Decisions and implementation

The decisions define the boundary; the implementation records what was delivered inside it.

Decisions

  • Group projects by demonstrated technical work
  • Keep production and client proof separate

Implementation

  • Server and configuration validation
  • Linux and headless deployment
  • Health review and recovery
  • Client manifest, install, repair, and rollback flows

Validation

Evidence is checked against the surface it is meant to demonstrate.

Checks

  • Server health checks
  • Launcher/feed verification
  • Client join proof
  • Rollback drills

Evidence-backed outcomes

Each delivered result is paired with the public proof basis that supports it.

  • Standardized configuration-to-recovery practices across managed game serversBasis: Shown in the deployment overview and representative game-specific validation diagrams.
  • Established versioned client-content delivery with install, repair, and rollback checksBasis: Explained by the client-distribution and portable-instance flows.
  • Documented game-specific delivery contracts for 7 Days to Die, New Vegas Together, and Rust PvEBasis: Supported by the three approved representative game-specific diagrams.

Evidence gallery

Each artifact is selected for what it explains and reviewed for public safety.