zachgonser

product software

SlurpNet Launcher

A desktop application for game discovery, installation, updates, release channels, service status, and player onboarding.

Status
live
Last verified
Users
Players · Community administrators
Tools
Electron · React · TypeScript · GitHub Actions

Challenge and constraints

Players needed one reliable entry point instead of scattered setup instructions, downloads, and status information.

Constraints

  • Protected feed and signing details cannot be published
  • Public release state stays separate from live runtime state
  • Windows and Electron behavior must be proven on the delivery surface

What I owned

Product requirements, player workflow definition, systems integration, release acceptance, and Windows/browser quality assurance.

Ownership

  • Define player workflows
  • Direct systems integration
  • Own release acceptance
  • Review Windows and browser behavior

Decisions and implementation

The decisions define the boundary; the implementation records what was delivered inside it.

Decisions

  • Use signed versioned release metadata
  • Separate public release state from live runtime state

Implementation

  • Game catalog and detail flows
  • Versioned release and channel state
  • Install, update, and repair visibility
  • Safe service-status integration

Validation

Evidence is checked against the surface it is meant to demonstrate.

Checks

  • Desktop browser-equivalent capture
  • Windows launcher proof
  • Feed-coherence checks

Evidence-backed outcomes

Each delivered result is paired with the public proof basis that supports it.

  • Centralized discovery, installation, update state, and onboarding in one desktop entry pointBasis: Shown across the launcher home, game-detail, release-state, and walkthrough evidence.
  • Established a repeatable signed-release and feed-coherence pathBasis: Explained in the release pipeline and verified through feed-coherence checks.
  • Made managed update state visible to playersBasis: Shown in the release-state capture and end-to-end walkthrough.

Evidence gallery

Each artifact is selected for what it explains and reviewed for public safety.